Use three “old” dice and three “new” dice - which creates less turn over in the bird feeder (since there are 6 dice instead of 5) and caps the flow of nectar to three per roll, which keeps the resource management aspect of the game tighter. We play with both expansions (Oceania + European) with the following adjustments: With more players, all of this nuance dissolves into mush. The goals are all zero-sum area-control battles and we’re watching each other’s moves like a hawk (pun obviously intended). Ditto for grabbing needed resources in the bird feeder. If I don’t take a high value bird from the open row, my opponent likely will, prompting all sorts of risk/reward conundrums. With 2-players everything is far more cutthroat. Over the past two years, I’ve probably averaged a game a day with my wife.Ģ-player Wingspan is BY FAR my preferred way to play the game, to the point that playing with more than 2 doesn't really hold much appeal. Any game that I’ve played at least 300, or maybe even 400 times, has got to have some amount of staying power.
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